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Overview

Project Brief

We first gather the ideas and think about all features that we need in the mobile application, which can bring joy to education. After that, I started to design the flows and share them with team members to get feedback.

The Problem

Learning chinese art and culture is bland in general, and as one of the world’s leading cultural institution, the museum needs to apply innovative approaches that can bring better customer experiences.

The Goal

Bring art and culture into life nad arouse customer curiosity and interest as well as lead to self-directed learning.

Responsibilities

User Experience Design, User Interface Design

IDEATION

User Flow and Wireframe

We first gather the ideas and think about all features that we need in the mobile application, which can bring joy to education and keep the audience visiting the museum. After that, I started to design the flows and share them with team members to get feedback.

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DESIGN

UI Style Guide

Colour Palette

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Brand Logo

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Prototype

Virtual Exhibtion

To cater for the Hong Kong community with different levels of understanding, this feature can use AR technology to interact with the exhibitions

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Virtual Gallery

AR projection of the porcelain exhibits. Customer can see the gallery outside the museum.

AR Game

Users can collect some treasures inside the museum and convert them into coupons and gifts.

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