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Overview
Project Brief
We first gather the ideas and think about all features that we need in the mobile application, which can bring joy to education. After that, I started to design the flows and share them with team members to get feedback.
The Problem
Learning chinese art and culture is bland in general, and as one of the world’s leading cultural institution, the museum needs to apply innovative approaches that can bring better customer experiences.
The Goal
Bring art and culture into life nad arouse customer curiosity and interest as well as lead to self-directed learning.
Responsibilities
User Experience Design, User Interface Design
IDEATION
User Flow and Wireframe
We first gather the ideas and think about all features that we need in the mobile application, which can bring joy to education and keep the audience visiting the museum. After that, I started to design the flows and share them with team members to get feedback.
DESIGN
UI Style Guide
Colour Palette
Brand Logo
Prototype
Virtual Exhibtion
To cater for the Hong Kong community with different levels of understanding, this feature can use AR technology to interact with the exhibitions
Virtual Gallery
AR projection of the porcelain exhibits. Customer can see the gallery outside the museum.
AR Game
Users can collect some treasures inside the museum and convert them into coupons and gifts.
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